Plague doctor dnd3/24/2024 ![]() ![]() ![]() Medical StudyEx : At 1st level, plague doctors may use their Intelligence modifier instead of their Wisdom modifier when making Heal and Survival checks. Nauseating Touch (Su): At 13th level, creatures damaged by the plague doctor's vitriolic touch who fail their save are nauseated for one round. Sickening Touch (Su): At 7th level, creatures damaged by the plague doctor's vitriolic touch who fail their save are sickened for one round. Succeeding the save also renders the target immune to being sickened or nauseated by a vitriolic touch for one minute. A fortitude (DC = 10 + 1/2 level + Int) halves the damage and negates any sickening or nauseating effect. At higher levels, the plague doctor may also add effects to the touch. The damage increases with his plague doctor level as shown in the table. This damage is also applied on a critical hit regardless of whether or not the target has been denied their Dexterity bonus to AC. Vitriolic TouchSu : Whenever the target of a melee attack would be denied their dexterity bonus to AC, similar to the sneak attack class feature of a rogue, the Plague Doctor can add an additional 1d6 acid damage to the attack from their vitriolic touch. If your campaign is using the spell point variant rule, a plague doctor receives spell points as a bard. Additionally, he does not gain the typical arcane spell failure chance from casting in light armor, but heavier armor and shields still incur spell failure chance. Unlike a Wizard or Cleric, a plague doctor doesn't need to learn or prepare spells, he automatically knows all spells on his spell list and can cast them spontaneously. When the plague doctor gets 0 spells per day of a given spell level he gains only the bonus spells he would be entitled to based on his Intelligence score for that spell level. Plague doctor bonus spells are based on Intelligence, and saving throws against these spells have a DC of 12 + spell level + the plague doctor's Intelligence bonus. ![]() To cast a spell, a plague doctor must have an Intelligence score of at least 12 + the spell’s level, so a plague doctor with an Intelligence of 12 or lower cannot cast these spells. Weapon and Armor Proficiency: A Plague Doctor is proficient with All simple weapons and light armor but not shields Spells: Beginning at 1th level, a plague doctor gains the ability to cast a number of arcane spells using alchemy. Skill Points at Each Additional Level: 6 + Int modifierĪll of the following are class features of the Plague Doctor. Skill Points at 1st Level: (6 + Int modifier) × 4 The Plague Doctor's class skills are Alchemy (Int), Bluff (Cha), Craft (Int), Decipher Script (Int), Forgery (Int), Heal (Wis), Hide (Dex), Intimidate (Cha), Knowledge (any)(Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), and Spot (Wis) The Plague Doctor has the following game statistics.Ībilities: Intelligence fuels your abilities, Dexterity and Constitution help you survive with your light armor and d6 hit die, ![]()
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